littleBits Rule Your Room Kit

SKU: 680-0009-03A01

Create touch-activated inventions to control your stuff!

  • Includes: 1 bargraph, 1 buzzer, 1 dimmer, 1 makey-makey, 1 power, 1 servo, 1 sound trigger
  • Ages 8+, Grades 3 & Up

SpheroCare Warranty
1 year: $16.99
2 year: $22.99
3 year: $29.99

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Price:
$80

Featured Activities

Two girls playing with cards and littleBits invention.
Invent a buzzer with the included booklet and the Makey Makey Bit. Now you can transform almost anything into an electronic device! Create even crazier contraptions by adding random materials like bananas to the mix and use them to make up games.
Girl being hit with projectiles from littleBits room defender invention.
Invent your own defense system to guard your stuff. Warning: Keep out! Connect the Domain Defender to your drawers, and this loyal launcher will fling projectiles when someone tries to break in. Tweak it to amp up the accuracy, power, or camouflage ability.
Boy playing with light up eyes invention.
Invent a creepin' companion that glows green whenever it hears a noise. Make a unique personality for your Creepy Eyeballs, then put your new pal in the pantry to creep out your dad, or under the bed to prank your pet!
littleBits invention in front of door.

What your Kid will Gain

Hands-On Learning

Hands-on learning through tinkering with inputs, outputs, sensors, and motors to gain tech literacy.

Lessons

Application of fundamental concepts such as circuitry, engineering, physics, art, and design thinking.

Serious Skills

Creative confidence and critical 21st century skills through scaffolded activities.

litteBits Rule Your Room Kit package, bits, and accessories.

What's in the Box

Sphero's Blogs

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Technology tools for the classroom are electronic, digital, or physical resources that support learning and teaching.
At SchoolSphero Team

25 Technology Tools for The Classroom

A technology tool is an electronic, digital, or physical resource that can support teachers in the delivery and testing of content. Technology tools include apps, platforms, and software, and can be used in virtual, hybrid, or traditional learning environments.
The Gambler's Fallacy is a term that can be applied to teaching and learning STEM subjects.
At SchoolSphero Team

The Gambler's Fallacy: Relating it to Your STEM Classes

Teaching STEM subjects comes with many caveats. Not only are the topics often complex (and fascinating!), they demand a way of thinking and analyzing that students may not be accustomed to. But what does the gambler’s fallacy have to do with STEM? And how can you help students alleviate their gambler’s fallacy tendencies? We explain here.
All new Sphero hour of code activities for 2022.
At SchoolAmanda Vaden

4 Colorful New Hour of Code Activities from Sphero for CSEdWeek 2022

CSEdWeek 2022 is just around the corner! This year, we’ve created four new Hour of Code activities that you can try with your students, or kids can try with their robots and parents at home.