











Objectives & Themes
In Course 1, students will demonstrate proficiency with the Draw Canvas and know how to use block programs to manipulate lights and sounds and create loops and conditionals.
In Course 2, students will demonstrate a mastery of block programming by manipulating sensors, loops, conditionals, variables, and functions. They will also understand block to text transitions.
In Course 3, students will be able to develop complex programs with the Block Canvas and rewrite simple block programs in JavaScript.

“A” in STEAM

Shapes & Numbers

Nature

Empathy

Storytelling

Game Design

Missions

Navigation

Brain Breakers

Student facing instructions and pre-loaded blocks for every activity.
Teachers can access every lesson in the Sphero Edu app by scanning the QR code or by navigating to the CS Foundations tab under ‘Activities’ in the app. Teachers can then assign individual lessons to each student’s Workbook. Many lessons have pre-loaded blocks so students can start coding right away.
Educator Resources

Guide to STEM Funding
When it comes to incorporating STEAM into the classroom, support can come from a surprising number of sources -- and sometimes, all you have to do is ask. That’s why we’ve compiled a list of resources to help drive innovative tech adoption.
- Federal Grants
- Corporate Grants
- Organizational Grants
- Local Grants & Partnerships
- Crowdfunding
Contact a Rep
Have any questions about Sphero? Talk to a human and get the answers you're looking for.
You Might Also Like
Sphero's Blogs
View all
STEM Teaching Resources

Why Failing is Important in Education
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative — one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor?