The Sphero Mini Golf in its packaging and out sitting on green turf.
Press ReleaseAmanda Vaden

Sphero Hits a Hole-in-One with New Sphero Mini Golf

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today the latest sports-themed Sphero Mini®Sphero Mini Golf, is now available. 
The Sphero and Company Six logos.
Press ReleaseAmanda Vaden

Sphero® Announces Spin-Out of Company Six

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that it has successfully completed the spin-off of Company Six into an independent company to commercialize intelligent robots and AI-based software applications for first responders, government, defense, and those who work in dangerous situations.
Fast Company 2020 Honoree image.
Press ReleaseAmanda Vaden

Sphero® Named to Fast Company’s Annual List of the World’s Most Innovative Companies for 2020

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, has been named to Fast Company’s prestigious annual list of the World’s Most Innovative Companies for 2020.
Educator Starter Kit and bits image.
Press ReleaseAmanda Vaden

Sphero® Announces Release of littleBits® Educator Starter Kit Giving K-12 Educators Flexible, Out-of-the-Box Solution for Meaningful STEAM Learning

Sphero, the industry leader in EdTech robotics and STEAM-based learning, announced today the release of the littleBits Educator Starter Kit – an open-and-go introductory kit designed for any educators of ages eight and up looking for a flexible, yet powerful STEAM solution. 
Sphero logo.
Press ReleaseAmanda Vaden

Sphero Raises $45,000 to Fund Classroom Projects for Teachers Across the U.S.

Sphero, the leading robotics and educational STEAM company, announced today it has raised $45,000 to fund classroom projects for the holidays through its partnership with DonorsChoose, a non-profit organization that allows teachers to request products and experiences they need most for their classrooms.
Students working together on RVR project.
Press ReleaseAmanda Vaden

Sphero RVR™ Now Available Worldwide

Sphero, the industry leader in EdTech robotics and STEAM-based learning solutions, announced today its official consumer launch of RVR – the ready-to-drive, fully programmable and customizable robot with endless coding possibilities. 
Sphero Mini Soccer on soccer field.
Press ReleaseAmanda Vaden

Sphero Coaches Kids to Code with New Mini Soccer

Sphero releases Mini Soccer – a sporty take on the popular Sphero Mini – a robotic ball and accessories that kick fun and learning into high gear.
Students playing with Sphero Mini Activity Kit.
Press ReleaseAmanda Vaden

Sphero Brings STEM-Based Learning to the Living Room with Release of New Sphero Mini Activity Kit

Sphero, the industry leader in EdTech robotics and STEM-based learning, announced today the release of Sphero Mini Activity Kit – the tiny, wildly popular app-enabled robotic ball now with even more to explore. 
Sphero and littleBits products together.
Press ReleaseAmanda Vaden

Sphero and littleBits Join Forces to Become the EdTech Leader

Sphero, the leading robotics and educational STEAM company, and littleBits, the company that invented the electronic building block, today announced that they are joining forces to become the #1 STEAM and coding solution for every classroom, living room, and after-school program around the world.
Computer Science Curriculum with BOLT image.
Press ReleaseAmanda Vaden

Sphero Accelerates Education Offerings Through its First Computer Science Curriculum

Sphero today launched Computer Science Foundations (CSF), the company’s first standards-aligned computer science curriculum designed to be taught in the classroom alongside Sphero robots. 
Sphero logo.
Press ReleaseAmanda Vaden

Sphero and Facebook partner to give access to computer programming in United States

Sphero, the technology company utilizing play as a powerful teacher, today announced a partnership with a new Facebook-led initiative, CodeFWD, to expand education and discovery around computer programming in the United States.