Meet the Set
Meet the complete STEAM toolbox to get students of all technological skill sets engaged through open-ended hands-on creative problem solving. Developed with educators, the STEAM Student Set makes the engineering design process fun and iterative for students by giving you everything you need to easily implement 20+ hours of standards-aligned curriculum. Each kit serves up to 3 students and is best suited for grades 3-8.
What your Students will Gain
Hands-on learning through tinkering with inputs, outputs, sensors, and motors to gain tech literacy.Lessons
Application of fundamental concepts such as circuitry, engineering, physics, art, and design thinking.Serious Skills
Creative confidence and critical 21st century skills through scaffolded activities.
Endless opportunities for invention
Each color-coded Bit has a specific function (e.g. lights, sensors, motors, inputs, and outputs) and is modular and reusable for an infinite number of inventions. Use the littleBits modular system to create inventions that solve any problem! Empower students to let their imagination take flight by customizing their inventions with crafts and household items.
Guided activities prompt students to find solutions to real-world problems through applying engineering, physics, art, and design thinking concepts. Students can then advance their skills to the next level by tackling open challenges that help to change the world.
Pro Tip: Dive deeper into science and math concepts with our STEAM Student Set Expansion Pack: Science and STEAM Student Set Expansion Pack: Math. Each expansion pack includes new Bits, accessories, and 12+ hours of lessons and activities.
A full solution for teaching STEAM
Dive into STEAM! This circuit kit includes 19 Bits, 46 accessories, and helpful educator resources that are mapped to Common Core, NGSS, and TEKS standards with scaffolded lesson plans and learning objectives. Students develop critical STEM skills through lessons that apply fundamental concepts such as circuity, engineering, physics, art, and design thinking.
Invention logs and reflection prompts allow for introspection and self-expression opportunities that let students and teachers monitor patterns and progress.
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Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative — one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor?